Wednesday, March 01, 2006

Erik Poole

Utilizing Technologies to Communicate with Online Students, Erik Poole, Drexel University

The LeBow College of Business at Drexel University features an online MBA program, titled MBA Anywhere. The program iscompleted completely online except for 3 local residencies. Fortunately, the program has been very successful as, currently, there are 150 student completing their MBA online. The challenges facing an online program are very unique. However, by far, the biggest obstacle we face is communicating effectively and efficiently to the students. What methods can we, as administrators, use to deliver clear messages to our students? How can our faculty properly reach their students? These are questions we struggle with daily when interacting with online students. To combat this communications gap, we have taken advantage of numerous technologies.

Laura Guertin

Do students utilize or even want lecture podcasts?, Laura Guertin, Penn State University

Faculty are always searching for new and innovative technological tools that can be integrated into college teaching. However, technology should not be used just to use technology - there needs to be a pedagogical benefit to the use of technology. Duke University and Purdue University are some of the many schools that have jumped on the iPod bandwagon, creating downloadable podcasts of classroom lectures. Files may also be saved and distributed for students to listen to on MP3 players. But are students actually listening to the course audio files, and do they even want these files available? This talk explores student access to audio players, use of audio recordings of lectures, and if students find audio files a useful piece of technology to enhance their learning.

Here is the screencast, podcast

Bobbe Allen

Lessons Learned – Podcasting a Three Day Conference, Bobbe Allen, Utah State University

In September of 2005, Utah State University sponsored a conference called "Advancing the Effectiveness and Sustainability of Open Education." There were 66 workshops presented over a three day period. As an enthusiastic novice to the world of blogs and podcasting I decided to take on the task of podcasting this conference. Because I knew that Dr. Jean-Claude Bradley was speaking at this conference and had experience with podcasting, I asked him to guide me through the process. We will share with you the procedures we used, the type of equipment we used, the paperwork involved, the problems we encountered, the logistics of covering a large conference, and the reaction of participants.

Here is the screencast, podcast and Powerpoint

Janet Scannell

Educational Technology through the Lens of Maslow, Janet Scannell, Bryn Mawr College

It is very clear to all of us who support users that their needs are not the same. That is a well established principle and one that has led to discussion of different training scenarios for different learning styles and many other approaches. In considering the future of educational technology I would propose a new way of looking at what our users need. A mapping of Maslow’s hierarchy of needs to a hierarchy of the needs of computing users yields some interesting principles for how we approach users on different issues at different times. In other words I would propose that in addition to the user’s style or skill level we also need to consider which type of need is not being met at the moment.

S M Duncan

A Case Study of the Development of an Educational Interactive Fiction Game by Instructional Game Students, S. M. Duncan and Dr. Brett Shelton, Utah State University

Graduate students designed VOSR for middle and high-school English students studying Edger Lee Masters' Spoon River Anthology. Included will be the nature of activity-goal alignment theory, the course's impact on the design and development process, the approaches one student group used in developing their portion of the game, how the two student groups communicated over the course of the semester, and the initial reaction of peers playing the game.

Evaluation of an Educational Interactive Fiction Game, S. M. Duncan, Jon Scoresby and Dr. Brett Shelton, Utah State University

Graduate students designed VOSR for middle and high-school English students studying Edger Lee Masters' Spoon River Anthology. We will discuss the various evaluation methodologies considered and the reasons for using the selected methodology. As this is an evolving game and evaluation, participant feedback is strongly encouraged.

Design of a Multi-User Game for Learning Science Students, S. M. Duncan, Tim Stowell, Bobbe Allen and Dr. Brett Shelton, Utah State University

We will present the evolving design of a new online multi-user game for introductory learning science students. We will briefly discuss the platform criteria for this game, the various platforms evaluated, known constraints of the chosen platform, the current design of the game, methods of encouraging student use and community development, and methods of sustaining the environment as the field evolves. As this is an evolving game participant feedback is strongly encouraged.

Here is the Powerpoint